Tutorials of Design.

Modeling a High Definition Building

Hello everyone!

In this tutorial i will teach you how to model a high definition building in 3ds Max 9 . For this tutorial you need to have a 3dsmax 9.

And Some High Resolution Images of Buildings and Skyscrapers.. without reference images you cant get started.. first go to www.environment-textures.com

and download some high resolution images of buildings.

..for modeling a building first you need a basic floor plane for the building design. Let me show you the basic floor plane what i mean and how it work …

So lets start it!!!

basic floor plane …

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 1:open 3ds max 9 or any later version .now make a plane in top view with the same dimensions as

basic floor plane Length: 480 and Width: 640 .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 2:Open the material editor >select any material slot and add the basic floor plane image in it.. then apply this material on this the basic floor plane .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 3:go in Shapes> select Line and start.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 4:now start making the line as shown in our basic floor plane just follow the basic floor plane lines .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 5:right click on the line and then convert it to Editable Poly.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 6:after editable poly ,lines look like as poly mesh .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 7:go to Polygon >select the polygone .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 8:Extrude it to: 48.152 .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 9:thats the ground floor now we will add doors and windows. but first i have to make a

copy of our ground floor this copy will be use in making of our other floors of building.

go to Edit >Clone> now choose Copy option and click ok.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 10:now just drag up the floor you will see the copy of ground floor and hide it by the right click

on the object and choose Hide Selection.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 11:delete the basic floor plane plane and rotate the view and see ground floor bottom this is open

now need to fill it it.

go to Editable Poly>Border>select the ground floor bottom edge.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 12:go to Edit Borders >click on Cap.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 13:go to Editable Poly>Edge>select the top and bottom edges.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 14:go to Editable Poly>Edge>click on Chamfer set (0.394 ).

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 15:open Modifier List and select the Mesh Smooth .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 16:then see the result of Mesh Smooth this is looking tribal lets fix it.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 17:now go to the Editable Poly>Polygon>select top and bottom faces. and click on Inset (1.0)

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 18:now apply the Mesh Smooth and check result.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 19:now make a new box with windows. this box will make add more details in our building ,lets see how it works.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 20:right click on the object then convert it to Editable Poly>Edge>select 2 edges from front. and click on Connect with 1 Segment.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

select 2 faces from front. and click on Inset (1.9). and change settings as like image.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 21:Editable Poly>Polygon>click on Extrude (-1.644).

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 22:clone this box 8 time and setup up as like this image.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 23:now lets make a window and use it for empty places in my ground floor. make a box in same size of our first window but just use one side of window for the dimensions.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 24:Editable Poly>Polygon>select the face and click on Inset (0.21).

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 24:now click on Extrude (-0.18) and window is complete.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 25:now i need to clone this window many time and fill the empty places of ground floor as like the picture below.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 26:now lets make a new windows for this empty place.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 27:go to Editable Poly>Polygon>select the face and click on Inset (1.52).

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 28:now click on Extrude (-1.445) and use the type: Local Normal.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 29:Inset just one more time (0.41) then check how’s looks.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 30:now i am going to make a roof for ground floor just right click on the object and select the Unhide All .you will see a shape of the building i hide it in Step 10 .

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 31:that shape need to be scale down as like roof size, now i will make the some changes in roof. go to Editable Poly> Vertex>and change the vertex position as like pictures.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Vertex Position.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 32:apply the color on ground floor.

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Building
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

 

In this tutorial i will show you how to model a high definition building in 3ds Max 9.  This is part 2 of my tutorial, you still need  3ds max 9 and some High Resolution Images of Buildings and Skyscrapers. You can not start without good reference images, they are important. U can get some from http://www.environment-textures.com –  you will find high resolution images of buildings there.

Final image
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

..for modeling a building first you need a basic floor plane for the building design. Let me show you the basic floor plane what i mean and how it work …

So lets start it!!!

Step 01:select all , clone the ground floor and move it up as like in the picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 02:now need to add Railing in the empty area .first choose the area where i need to add Railing

then go to Shapes>Line>and start making line as like area shape.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 03:Geometry>ACE Extended>Railing >Pick Railing Path>click on Line.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

make some changes

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

delete the line .

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 04:just change the Railing color and use the same method for all Railing area in ground floor.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 05:Select the first floor and clone it 18 times.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 06: Looks cool

:)
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
now lets make a door for ground floor. select these two windows, just make

some changes in windows.

go to Editable Poly> click on Attach and attach both windows.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 07:start editing in this window for change it in door. select the vertexes and move close the vertexes position.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

make some space for the door handle.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 08: i have completed the door frame lets start the door handle then door will be complete.

go to Shapes>Line>and make handle shape.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 09: go to Modify>Rendering>click on Enable In Renderer and Enable.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

lets make some changes.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 10: fix the handle on right place and clone it as like picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 11: ground floor have completed. now i will make top floor.

clone the top floor with out roof and attach the all parts of top floor.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 12: Delete these Railing and 3 windows.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 13: Editable Poly>Vertex>select these vertexes and move back as like pictures.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 14: now need to fix this place. go to Editable Poly>Vertex>select these vertexes and set

position.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 15: lets finish the last part of this area .go to Editable Poly>select Cut and make the cuts
here.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 16: go to Editable Poly>Polygon>select the face and Extrude (32.262).

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 17: select the Edge>Chamfer (19.041).

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 18: select both edges and Connect with 3 segments.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 19: set the vertexes position as like picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 20: lets make the Railing with the same method, I did in Step 34.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 21: i am going to make Helipad and the end of tutorial i will make stairs.

go to Geometry>Cylinder>and make a Cylinder for Helipad base.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 22: right click on the object and then convert it to Editable Poly.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 23: Polygon>select the face and click on Inset (0.81).

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 24: click on Extrude (-0.42)

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 25:Inset (0.12) and Inset (4.08) again one more time. now apply the Mesh Smooth from Modify.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 26:bottom of Helipad is looking not not good just Inset (4.08) the bottom one time then it will be fine.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 27:now need to make Helipad Logo. go to Shapes >Text> write H and click on view port.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 28: scale down the text and adjust on Helipad then right click on the text and convert it in to

Editable Poly.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 29: select the face and Extrude (0.3)

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 30: now lets make the helipad stand. go to Geometry>Box >make a box shape as like pictures.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

add one edge in the center of box and change the box color.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

clone the box 3 times and rotate the boxes position as like picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

now attach the all boxes. and go to Editable Poly>Vertex>select these vertexes and move up.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 31: now lets make stairs . go to Geometry>Stairs>Straight Stair>make stairs and change
setting as like picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

just scale down the stairs and fix it here.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

go to Editable Poly>Polygon>select these faces and Extrude it two times and drag it as like picture

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

now repeat this method for other side of stairs.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Step 32: now lets work on our last stairs .go to Geometry>Stairs>Straight Stair> make stairs and change

setting as like picture.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

just scale down the stairs and fix it here.

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

now change the color of stairs ,helipad and Now you have just completed the High-rise Building

:)
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook
.
Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

Base map
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

We just completed second part of this tutorial … thanks for reading and good luck modeling.

Final image
  • Google+
  • Digg
  • Pinterest
  • LinkedIn
  • StumbleUpon
  • Tumblr
  • Facebook

By Jahan Zaib

Leave a Reply

You must be logged in to post a comment.

Pin It on Pinterest